Launch zones are 20ftx20ft square.
The team members, the device, and any tools that may be needed in case of a mechanism break must remain within those boundaries the entire round. If a team member or the device is outside the launch zone, the team will get one (1) verbal warning. On a second occurrence the team will be penalized according to the following:
- If the team still has a launch left, they will forfeit a turn.
- If they have finished their launches, the last launch score will be scratched.
No team shall launch with a device they know is not functioning properly. Due to the safety of launching with a device that is defective, a team that knowingly and willingly launches with a broken device will be automatically disqualified!
- If a mechanism breaks in-between rounds, the team has until their next turn to fix the device.
- If the device breaks while your are launching, the team has until the next launch to fix the device. Any and all points accumulated before or during the launch will still count.
- There will be no re-launching.
- The device must be fixed before the next launch.
- All tools needed to fix device must be in the launch zone, there will be no leaving the launch zone during the round.
- If the team whose device broke, gets the highest score using qualified launches, they still move forward unless team claims their device is NOT fixable, then the other team, although not the round winner, moves on.
- The device must be fixed before next round or they become disqualified to compete, forfeiting the competition, and giving a BYE to their next opponent to move on in the bracket competition.
There is a designated ‘exit’ for competitors and their mechanism. There will be a launch zone attendant to help judges and competitors in the launch zone area.